This is a collection of various useful algorithms/data structures/etc. that I have found useful for multi-agent robots research, and that do not currently exist in Boost, or that build on what boost provides. Includes such things as:
Event reporting framework, built on top of Log4cxx.
Logical task hierarchy, including executives capable of executing a task decomposition graph.
Data structures involved, such as 2D/3D grid graphs, multiprocessing/multithreading queues/vectors, type maps.
Some reusable named type definitions.
Implementation of various design patterns:
Polled FSM, Hierarchical FSM
decorator
visitor
factory (releasing/sharing variants)
prototype
singleton
PIMPL
Components that DO exist elsewhere, but I found their implementations somewhat hard to follow/poorly documented, and it was easier to roll my own.
Control theoretic bits such as PID loops
Miscellaneous other things as kmeans clustering, multithreading/multiprocessing management tools.