Class sim_block3D
Defined in File sim_block3D.hpp
Nested Relationships
Nested Types
Inheritance Relationships
Base Types
public rer::client< sim_block3D >
public cosm::repr::base_block3D
(Class base_block3D)
Derived Types
public cosm::repr::cube_block3D
(Class cube_block3D)public cosm::repr::ramp_block3D
(Class ramp_block3D)
Class Documentation
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class sim_block3D : public rer::client<sim_block3D>, public cosm::repr::base_block3D
Base class for representing blocks (i.e. things that robots carry within the arena) in a simulated environment. Blocks have both real (where they actually live in the world) and discretized locations (where they are mapped to within the arena).
Subclassed by cosm::repr::cube_block3D, cosm::repr::ramp_block3D
Public Functions
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inline sim_block3D(const rtypes::type_uuid &id, const rmath::vector3d &dim, const rtypes::discretize_ratio &arena_res, const rutils::color &color, const crepr::block_type &type)
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~sim_block3D(void) override = default
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inline bool is_out_of_sight(void) const
Determine if the block is currently out of sight.
This should only happen if the block is being carried by a robot.
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inline void move_out_of_sight(void)
Change the block’s location to something outside the visitable space in the arena when it is being carried by robot.
Protected Functions
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inline virtual void update_on_pickup(const rtypes::type_uuid &robot_id, const rtypes::timestep &t, const crops::block_pickup_owner &owner) override
Update block state given that it has been picked up.
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inline sim_block3D(const rtypes::type_uuid &id, const rmath::vector3d &dim, const rtypes::discretize_ratio &arena_res, const rutils::color &color, const crepr::block_type &type)